Game Industry Changes and More VR

This week’s podcast focuses on the incredible changes occurring on the hardware side of the game business. Eric Klein and I discuss Xbox One S, Project Scorpio, Xbox One games on Windows 10, Playstation Neo, and more. We also touch on recent developments in VR, including how HTC Vive seems to be winning the PC VR war, Playstation VR, and what the 2016 holiday season might hold in store for VR gear and games. Tools On the tools side, I […]

HTC Vive First Impressions

The enormous box containing the HTC Vive arrived. Out on a bike ride, I nearly missed the delivery, but the caught the Fedex driver just as he left the “signature required” note on my door. The HTC Vive shipped in a box that resembled a giant mobile phone package — befitting its HTC roots, I suppose. I’m not writing a lengthy review; there are already a bevy of good reviews out on the webiverse. Consider this my personal take, a return […]

Eric’s Excellent VR PC Build, More Nikon, and Kublacon!

  Eric needed a new PC to run his spiffy HTC Vive VR kit, so we built one. The parts list impresses: Core i5 Skylake, GTX 980, 16GB DDR4. Eric, David Bryant, and I got together and tackled assembly chores. Along the way, we experience one of the worst case designs I’ve seen in a long time. The Bitfenix Prodigy micro-ATX case may look like its mini-ITX sibling, but it’s an abysmal design internally. Eric discovers PCPartpicker, a nifty tool […]

Beyond Today’s VR Gear

Let’s take a break for photography for a day, though this topic is peripherally related, as we do mention VR cameras briefly. Oh, yeah, and my Nikon D500 should be in my hot little hands by the time this posts. So we’ve got a bit about photography in our Tools discussion. Meaning People are receiving their first wave units of the Oculus Rift and HTC Vive. But what’s next for virtual reality? Will the hype and interest hold on long […]

It All Happened Before: the 3D Revolution

I stood on the threshold of the hotel room in April, 1995. Mike Weksler, then technical editor of Computer Gaming World, pushed me gently into the room. We’d just crashed the private suite of a secretive company developing a new type of chip to accelerate 3D graphics for home PCs. The company’s name: Rendition. What I saw took my breath away. A scene from Paypyrus Design Group’s NASCAR Racing game looped on a PC screen, showing a  stock car rolling […]

Game Developer Conference 2016

The 30th Game Developer Conference wrapped up this week. As expected, we saw a strong emphasis on VR. But there’s a lot of other things happening in game development as well. Meaning Games have become a big business, but gaming has also become a cultural touchstone. The business of creating, designing, writing, and producing games dwarfs Hollywood’s output. Moreover, designers now create games which resonate emotionally. What’s the meaning and role of game development in this increasingly influential new medium? […]

VR Means Performance Matters Again

PCs finally reached the stage where performance doesn’t matter much. Certainly mainstream PC systems deliver enough performance for most users, often at price points well under $1,000. Even serious PC gamers fell off the upgrade train. That’s likely one of the drivers explaining the doldrums in PC sales: once you have enough performance, why upgrade? The hardware industry tried to push users to 4K gaming, but most users lacked interest. The new 21:9 displays attracted more attention, but even a […]