Improbable Insights Podcast: The IoT Invasion

Download MP3 We’re back! I’ve been experimenting with formats. Let me know what you think, either in the comment section of uncertainty.com or by email at improbablepodcast@gmail.com. The IoT Invasion It’s been a year since David, Eric, and I talked about IoT. Since then, the Internet of Things has been growing by leaps and bounds, particularly in the consumer space. As mainstream companies jump on the IoT bandwagon, we’ve seen some really cool stuff come along as well as the […]

Loyd Case

How We Handle Geek Disappointment

Meaning: Disappointment It’s happened to all of us. Something seemingly very cool gets announced. It might be a movie, a game, a new gadget, or just about anything that sets our geek and nerd mouths watering. So we preorder or crowdfund it. When the object of our heart’s desire gets released, we’re crushed with disappointment. If it’s media, it’s just not good, with shoddy writing, mediocre acting, and impenetrable directing. A game promising hours of immersion instead delivers hours of […]

This Week’s Podcast: The Meaning of E3

The biggest forward facing video game show in the US has run its course. E3 happened several weeks ago, giving us a little time to reflect on the games and hardware on parade at the annual video game industry show. What does the Xbox One X announcement really reveal about Microsoft’s intent and its strategies? Now that all the hype and tears have run its course, we take a look back in a little more serious vein. Why do all AAA games […]

The Equipping Your Maker Space Podcast

It’s easier than ever to become a maker. In today’s commoditized world, building something unique just for yourself has become a way to express yourself. Whether it’s a unique clock, your own personal weather station, the right costume for the next convention season, making your own offers greater satisfaction than buying. But how do you get started? My regular co-hosts Eric Klein and David Bryant are veteran makers in their own right. Their advice and insight into getting started, finding […]

HTC Vive

Buy New Tech on Day One or Wait?

Welcome to the Improbable Insights Podcast. You can almost smell it, feel it, taste it. The tech press and Twitter have been all abuzz about it. The longing to whip out your credit card and preorder seems almost too much to bear.  You know you want it, but a small, niggling voice in the back of your head tells you to wait. Wait for the inevitable bugs to be swatted and the promised features to be implemented. Should you wait? […]

Improbable Insights Podcast: Should You Buy a Game Console?

Game consoles once ruled the roost when it came to AAA game titles. The major console companies vied for exclusive titles and had unparalleled ease of use.  Consoles even offered performance superior to the best PCs of the day. The PC looked like it would be relegated to more complex strategy games, with the big action games and RPGs taken over by consoles. Economic factors, Moore’s Law, and the incredible gains in PC graphics allowed the PC to catch up. […]

How to Get the Improbable Insights Podcast

The Improbable Insights Crew Three people sit down every two weeks to record the Improbable Insights podcast. Eric Klein works in early-stage venture capital, focusing on companies developing a variety of hardware for consumers and businesses. As a venture guy, he keeps his eyes open for cool new tech before most people hear about it. Eric also began his career in gaming, working for Bungie back in the day. He also spent time at Palm and Apple. David Bryant works […]

We Go to Andromeda!

Mass Effect Andromeda Updates the Formula Eric and I bring on a guest host, Ron Talbot, to discuss Mass Effect Andromeda. We all took an afternoon on release day to play single player and multiplayer in the same room. We all came away impressed at the overall mechanics but less impressed with the user interface and numerous bugs. And while the character generation system seemed to need more cooking, we still managed to create some interesting characters. We also have […]