Tag: Gaming

Morality in Games

An online friend, Robert Sharp, wrote an interesting post about moral responsibility in video games. Robert teaches university-level philosophy and loves video games, so he’s well-equipped to discuss the topic. Do the decisions we make in games reflect our inner character? It’s an interesting discussion, and David Bryant and I riff on Robert’s discussion and …

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GTX 1080 and the Art of the Screenshot

Consider the lowly screenshot. In this current era of live-streamed games, screenshots often get short shrift. You see them frequently in articles about games, but video gets more attention these days. Easy tools for capturing game videos, like Nvidia’s own ShadowPlay, make capturing videos simple. But screenshots differ substantially from a video of a game, …

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Build Small or Don’t Build

I’d like to touch on something I ranted about a bit in the April 19 Improbable Insights podcast. The full-tower case is a dinosaur. Look, I know some of you out there love your triple-GPU, overclocked, liquid-cooled monster PCs. I love htat you love building and using these lumbering beasts, and more power to you. …

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Avoiding Challenge in Videogames

I don’t play video or computer games to be challenged.┬áThere, I’ve said it. And I don’t feel ashamed to admit it. Note that I don’t typically play in easy mode, usually gravitating towards whatever the game suggests is normal. Firaxis calls this “Veteran” for XCOM 2, Fallout 4 dubs this “Normal”, and Rise of the …

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The More Things Change, the More They Don’t

I seem to be on a history kick this week. As I dug into my past experiences with the early days of 3D graphics cards, I stumbled across a trove of old Word documents from the days when I wrote for Computer Gaming World. What really amazed me is how little things have changed. Things …

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The Future Of Benchmarks

Early in my technology writing career, I found myself standing in the graphics card aisle of a major computer superstore, contemplating the raft of 3D accelerators available. I noticed this guy walk in, carrying a Computer Gaming World magazine, back in that publication’s heyday. He had the magazine turned to the my most recent roundup …

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VR Means Performance Matters Again

PCs finally reached the stage where performance doesn’t matter much. Certainly mainstream PC systems deliver enough performance for most users, often at price points well under $1,000. Even serious PC gamers fell off the upgrade train. That’s likely one of the drivers explaining the doldrums in PC sales: once you have enough performance, why upgrade? …

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Podcast: Games, Abstractions, and Players

As Game Developer Conference approaches, I began thinking about how games are made, and how players approach games differently. For example, I came across this description of a game being played: Imagine exploring space, colonizing planets, setting up trade routes. This game is so immersive, you feel like you really are setting up your own …

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