Welcome to a new Improbable Insights Podcast. Since we’ve been away a bit, David Bryant and I talk about some recent bits in the news, including Nvidia’s GTC, net neutrality, more Amazon Echo, and Microsoft late to the party once again. Tools & Fun David and I talk about the games we’ve been playing: Ghost Recon Wildlands, Mass Effect Andromeda, and Prey. We also discuss recent movies and TV, including Into the Badlands, Guardians of the Galaxy 2, and Buffy the Vampire Slayer.
Game consoles once ruled the roost when it came to AAA game titles. The major console companies vied for exclusive titles and had unparalleled ease of use. Consoles even offered performance superior to the best PCs of the day. The PC looked like it would be relegated to more complex strategy games, with the big action games and RPGs taken over by consoles. Economic factors, Moore’s Law, and the incredible gains in PC graphics allowed the PC to catch up. […]
The Improbable Insights Crew Three people sit down every two weeks to record the Improbable Insights podcast. Eric Klein works in early-stage venture capital, focusing on companies developing a variety of hardware for consumers and businesses. As a venture guy, he keeps his eyes open for cool new tech before most people hear about it. Eric also began his career in gaming, working for Bungie back in the day. He also spent time at Palm and Apple. David Bryant works […]
Scott Gardner, former industry analyst and tech company executive, joins David Bryant and me on the Improbable Insights podcast to discuss the impact of AMD’s Ryzen CPU release will have on the industry. AMD just began shipping the Ryzen 5 CPUs, which sport four or six cores, with two threads per core. More importantly, AMD has priced Ryzen 5 directly against Intel midrange processors. Can lilliputian AMD compete with the Intel juggernaut? Can the Ryzen processor deliver the goods for end […]
Mass Effect Andromeda Updates the Formula Eric and I bring on a guest host, Ron Talbot, to discuss Mass Effect Andromeda. We all took an afternoon on release day to play single player and multiplayer in the same room. We all came away impressed at the overall mechanics but less impressed with the user interface and numerous bugs. And while the character generation system seemed to need more cooking, we still managed to create some interesting characters. We also have […]
Welcome to the revised Improbable Insights podcast. I’ve streamlined it a bit, taking it from three sections to two. David, Eric, and I will try to keep the meaning section a little more tightly focused than in the past, drawing on our personal experiences to give insight and advice on tech and geek related matters. Also, if you’ve been wondering how to subscribe to the podcast, here’s the RSS. Now let’s check out episode 101, where we talk about making […]
Where is the web going? What technical features coming down the pipe will enhance the experience? What changes in the way we interact with the web (eg, social media), will shape future experiences? Will 3D & VR make significant impacts (it’s been the year of “3D on the web” forever in my memory)? What lies beyond HTML5? This week we have special guest Martin Best from Mozilla’s platform group, in addition to David Bryant (also with Mozilla), and Eric Klein. […]
I’ve been watching The Expanse. Beyond its kinetic story lies an assumption that mankind will someday build colonies on Mars, the asteroids, and the outer planet moons. Will we really? What trends do we see today that suggests we’ll be successful? And what headwinds are we encountering? Eric, David, and I discuss current advances towards moving people to space, problems humans will encounter living and working in space, and whether or not the future lies with AIs rather than meatbags […]